Prince of Persia

I finished playing Prince of Persia – Warrior Within about a day and a half after starting it (of course with all cheats I could find in the net hehehe)

The story is astounding. Sands of Time really hit the spot, and amazingly Warrior Within was able to continue that storyline and bring it to a whole new level. I’ll talk about that in detail at the end, since there are bound to be spoilers. Meanwhile…

I watched the bonus features of the game, and it had a TechTV segment/article on the whole POP series which had so much trivia involved. It was really fun to watch.

I found out that the creator of POP, Jordan Mechner, was the same creator of Karateka, (remember that game?) and that while Warrior Within is considered as POP2, there have been so many “versions” of the franchise.

  1. Prince of Persia – Released by Broderbund (yes the makers of PrintShop)
  2. Prince of Persia 2 – After which, Mechner took a break from gaming and pursued film
  3. Prince of Persia 3D – Mechner was not involved in this project at all, so it was never considered to be a part of the “franchise”
  4. Prince of Persia The Sands of Time – Ubisoft acquired the license and got the Mechner on board to revive it. This is also where I found out that Ubisoft was actually a french company.
  5. Prince of Persia 2 Warrior Within

Also, in the article, it mentions that Jerry Brockheimer is interested in making a feature film, with mechner himself as one of the writers. I mention Mechner with such regard because if you watch the article, you’ll know POP thrived because of the story he created… for both Sands of Time and Warrior Within. The idea of the movie excites me. I hope it doesn’t become something like Resident Evil or Alone in the Dark, which I hear sucked in the box-office arena. Having the creator as part of the story writing process may seem to have promise, considering his work so far.

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