{"id":124,"date":"2004-08-05T10:54:27","date_gmt":"2004-08-05T02:54:27","guid":{"rendered":"http:\/\/www.nargalzius.com\/blog2\/http:\/www.nargalzius.com\/blog2\/archives\/2004\/08\/2004_08_05_1054.php"},"modified":"2004-08-05T10:54:27","modified_gmt":"2004-08-05T02:54:27","slug":"just-a-bit-more","status":"publish","type":"post","link":"http:\/\/nargalzius.com\/blog\/archives\/2004\/08\/05\/just-a-bit-more","title":{"rendered":"Just a bit more&#8230;"},"content":{"rendered":"<center>\n<a href=\"http:\/\/www.flickr.com\/photos\/nargalzius\/180357119\" target=\"_blank\" title=\"You may click on the image for more details in Flickr\"><img decoding=\"async\" alt=\"\" src=\"http:\/\/static.flickr.com\/61\/180357119_8758a11c5e_o.jpg\"><\/a>\n*Can&#8217;t wait to blast some demons!*\n<\/center>\n<!--more-->\n<center>**UPDATE**<\/center>\n<p>Doom 3 brings most &#8220;non-bleeding edge&#8221; systems to their knees. The inadequacy of my AXP2400, 1GB RAM, and GF4 Ti 4200 is glaringly obvious. I have to play it on 800&#215;600 2xAA with NO special effects (shadows, particles, and bump-mipmapping) for my framerates to be &#8220;playable.&#8221;<\/p>\n<p>I think I will soon have to put my photography on hold, and start treating my PC with some well deserved upgrades. Definitely a new CPU past 3Ghz (or equivalent, if I go AMD), and maybe I should try spending for a bleeding edge graphics card for once.<\/p>\n<p>Easier said than done though. I&#8217;ll give myself a deadline&#8230; By Christmas, I should have been able to complete all the necessary upgrades.<\/p>\n<hr \/>\n<p>The game is beginning to become a disappointment. I&#8217;m beginning to think that the only thing this game&#8217;s got going for it, is its eye-candy, which I can&#8217;t really appreciate since I had to turn off almost all the blasted graphical effects.<\/p>\n<p>I&#8217;m a story person. Unlike my friend <a href=\"http:\/\/www.suplido.com\/joel\/archives\/2004_08.html#000315\" title=\"View Joel's take\">Joel<\/a>, I don&#8217;t mind the gameplay so much &#8211; of course it does matter, but not as much as the story. If the gameplay makes the story unfold too slowly for me, then I lose interest. Ergo I usually make sure that I do not die, since that is the worst thing a game can do to interrupt the storyline. Any kind of cheat (except skipping levels, unless they&#8217;re impossible) is fine by me.<\/p>\n<p>Anyways, back to DOOM3. The original DOOM had the concept of a dimensional gateway opening (by accident or whatever, it doesn&#8217;t matter), leaving the human inhabitants of whatever place in question in imminent danger. A few years later, Half Life released an EXCELLENT take on the same concept. And not only the story, but the incorporation of it to the gameplay was superb.<\/p>\n<p>Now we have DOOM3. All the eye candy aside, ID Software is lucky that DOOM started the concept &#8211; otherwise I&#8217;d say DOOM3 was a Half Life wannabe. The feel of the game is similar to Half Life.<\/p>\n<p>I still haven&#8217;t finished the game, so I am expecting some interesting twists in the plot. There <strong>BETTER<\/strong> be some twists, else DOOM3 will just demoted to &#8220;something like Half Life,&#8221; which is sad since ID was first with the &#8220;story.&#8221;<\/p>","protected":false},"excerpt":{"rendered":"<p>*Can&#8217;t wait to blast some demons!*<\/p>","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[4],"tags":[],"class_list":["post-124","post","type-post","status-publish","format-standard","hentry","category-general"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack-related-posts":[],"_links":{"self":[{"href":"http:\/\/nargalzius.com\/blog\/wp-json\/wp\/v2\/posts\/124","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/nargalzius.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/nargalzius.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/nargalzius.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/nargalzius.com\/blog\/wp-json\/wp\/v2\/comments?post=124"}],"version-history":[{"count":0,"href":"http:\/\/nargalzius.com\/blog\/wp-json\/wp\/v2\/posts\/124\/revisions"}],"wp:attachment":[{"href":"http:\/\/nargalzius.com\/blog\/wp-json\/wp\/v2\/media?parent=124"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/nargalzius.com\/blog\/wp-json\/wp\/v2\/categories?post=124"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/nargalzius.com\/blog\/wp-json\/wp\/v2\/tags?post=124"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}